If your last enemy has full HP, it is easy to attack twice with weak attacks every three turns and drag the fight out for a very long time. There's a bug, so you only need to use two. To reset this counter, you're supposed to have to use four non-stall-flagged moves. Using a blight or bleed can squeeze out one further if the last enemy will die to a tick on its next turn, the stall timer is paused. (Exception: -90% damage is too low, so vulnerability hex is stall-flagged.) After the third stalling turn you will take stress damage, and after the fourth they will call reinforcements. Except against fast-stall enemies, you now have two turns on which you can use 3 or 4 non-damaging moves. To do this, stall at the end of every fight until you're within a few points of full health.įirst, kill all but one enemy. If you have a good stunners and start with full health, there is no significantly threatening non-boss fight. Start every fight with full health and, if you have a stress healer, zero stress. It is possible to make parties that stun all four ranks, and they're some of the best. When it's reasonable to trinket for more +stun, do so. When designing a party, if you have a chance to swap in another stunner, do so. Because the abomination's stun is so damaging, it's worthwhile to take a shot at sub-30% effective stun odds. A party with both a plague doctor and abomination will prevent three quarters of the enemy's turns, will likely do so before most of the enemy party has attacked at all, and will shave enemy HP while they're at it. There is no such thing as a bad stun skill.Ī good party has two or three stunners. The two non-damaging single-target stuns have a shuffle and can stun row 4. Non-area stuns have additional effects, normally a significant amount of damage. He cannot stun row 4 nor stun two at once, but in exchange he can stun the front row (useful for stalling see section two), his stun is the second most damaging, he has a +speed camping buff, and his maximum stun chance is 10% higher than the plague doctor's.Īrea stuns (plague doctor and hellion) remove two enemy moves with one player move. ![]() ![]() The abomination also has nine speed and fantastic +stun class trinkets, including +accuracy. She also has superb utility, and almost any party can be improved by swapping in a backline plague doctor. She has nine base speed, can stun two targets, can stun all high priority targets, and she has two exceptionally good +stun class trinkets, which include +accuracy. The plague doctor is the Queen of All Stuns. With two +stun class trinkets, it's reasonable to stun twice or stun resistant targets like double-wides, and possible to stun three times in a row. The ideal stunbot is fast, has good reach, and has two +stun trinkets. Stuns are amazingly overpowered.Įvery party needs one stunbot.
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